It’s business as usual in video games so far in 2016. Remakes, reboots, sequels and spiritual successors struggle to share the spotlight, while smaller developers try to gain some traction in an industry that loves its massively budgeted action blockbusters. Our two favorite games of the year so far fall in that latter camp, showing how in games bigger sometimes can be better. Here are Paste’s favorite games from the first half
of 2016.25. Mirror’s Edge Catalyst
24. Far Cry Primal
23. Ratchet and Clank
22. Quantum Break
21. MLB The Show 16
20. The Witness
19. Hitman
18. Kirby: Planet Robobot
17. Adr1ft
16. Push Me Pull You
15. Street Fighter V
14. Enter the Gungeon
13. Tokyo Mirage Sessions #FE
12. Superhot
11. XCOM 2
10. Fire Emblem Fates
Tragedy falls on both sides of this war no matter what you or your hero do. Friends and family die or permanently retreat with regularity. Fire Emblem is both an adorable game about cute anime kids becoming friends and lovers, and also one of the cruelest and most unforgiving virtual death marches you’ll ever play. Don’t hold all that death against
Fates : it’s the game’s birthright.—Garrett Martin
Tragedy falls on both sides of this war no matter what you or your hero do. Friends and family die or permanently retreat with regularity. Fire Emblem is both an adorable game about cute anime kids becoming friends and lovers, and also one of the cruelest and most unforgiving virtual death marches you’ll ever play. Don’t hold all that death against
Fates : it’s the game’s birthright.—Garrett Martin
9. Dark Souls III
Dark Souls III would be a fitting end to a videogame series, and we don’t get many of those. I enjoyed almost all of my time with it, but I’m not sure if I’d want another game like this to come by for a long time. As a comprehensive second draft of the best moments from the series, it left me with fond memories of everything I love about these games. And by sprucing up those moments, it gives new players a chance to finally understand why these games matter. It doesn’t make sweeping changes to the series’ structure or rhythms, but just this one time, it can get away with tugging at familiar heart strings. I came into this game hoping it wouldn’t be “just another Dark Souls game.” But I’m glad that’s what I got.—
Suriel Vazquez
Dark Souls III would be a fitting end to a videogame series, and we don’t get many of those. I enjoyed almost all of my time with it, but I’m not sure if I’d want another game like this to come by for a long time. As a comprehensive second draft of the best moments from the series, it left me with fond memories of everything I love about these games. And by sprucing up those moments, it gives new players a chance to finally understand why these games matter. It doesn’t make sweeping changes to the series’ structure or rhythms, but just this one time, it can get away with tugging at familiar heart strings. I came into this game hoping it wouldn’t be “just another Dark Souls game.” But I’m glad that’s what I got.—
Suriel Vazquez
8. Uncharted 4: A Thief’s End
Uncharted 4 ’s best quieter moments are as memorable as any of its action set-pieces, which can be as elaborate and disorienting as anything in the superlative Uncharted 2 . True, the quieter moments stand out because there are less of them—the parts where you jump, climb and shoot drag on far too long, as usual—but also because they’re done as well as games like this have ever done them. From Sam and Nathan
Drake reestablishing trust after 15 years apart, to Nathan and Elena’s increasing boredom with domestic life, Uncharted 4 spends enough time fleshing out the human stakes to make you care about the shoot-outs and explosions.— Garrett Martin
Uncharted 4 ’s best quieter moments are as memorable as any of its action set-pieces, which can be as elaborate and disorienting as anything in the superlative Uncharted 2 . True, the quieter moments stand out because there are less of them—the parts where you jump, climb and shoot drag on far too long, as usual—but also because they’re done as well as games like this have ever done them. From Sam and Nathan
Drake reestablishing trust after 15 years apart, to Nathan and Elena’s increasing boredom with domestic life, Uncharted 4 spends enough time fleshing out the human stakes to make you care about the shoot-outs and explosions.— Garrett Martin
7. Oxenfree
Oxenfree captures the vicissitudes of friendship, especially the heightened passions of teenage friendship. No matter how believable these characters and their relationships can be, though, you might find yourself wanting to get away from them altogether, especially early in the game. Even Alex, the character you control, can occasionally rankle with her petty reactions and annoying humor. In that way, Oxenfree recreates that sense of self-mortification that should be most acute during your teenaged years, and how we’re not always capable of saying what we want to say.— Garrett Martin
Oxenfree captures the vicissitudes of friendship, especially the heightened passions of teenage friendship. No matter how believable these characters and their relationships can be, though, you might find yourself wanting to get away from them altogether, especially early in the game. Even Alex, the character you control, can occasionally rankle with her petty reactions and annoying humor. In that way, Oxenfree recreates that sense of self-mortification that should be most acute during your teenaged years, and how we’re not always capable of saying what we want to say.— Garrett Martin
6. Inside
Like Limbo before it, Inside is a dark puzzle game set in a deadly and oppressive world. The boy you control will die suddenly and frequently in violently graphic ways, and the world he explores is almost entirely cast in shadow. Inside is a bit more defined than
Limbo, though, replacing that game’s more nature-based fears with Orwellian overtones and a dystopia run by man, and then making your own character complicit in the same kind of mind control that’s ruined his town.— Garrett Martin
Like Limbo before it, Inside is a dark puzzle game set in a deadly and oppressive world. The boy you control will die suddenly and frequently in violently graphic ways, and the world he explores is almost entirely cast in shadow. Inside is a bit more defined than
Limbo, though, replacing that game’s more nature-based fears with Orwellian overtones and a dystopia run by man, and then making your own character complicit in the same kind of mind control that’s ruined his town.— Garrett Martin
5. Hyper Light Drifter
The world of Hyper Light Drifter is a rotting corpse, and the lizard people or bear people or bird people of that world continue to dwell in the ruins of some kind of technologically advanced civilization. You, embodying the player character, are haunted by your own death, and you’re haunted by some kind of force that keeps this world in its state of decay. It is unclear whether progress in the game means finally killing the world or setting it free, and that ambivalence sticks with me even now.— Cameron Kunzelman
The world of Hyper Light Drifter is a rotting corpse, and the lizard people or bear people or bird people of that world continue to dwell in the ruins of some kind of technologically advanced civilization. You, embodying the player character, are haunted by your own death, and you’re haunted by some kind of force that keeps this world in its state of decay. It is unclear whether progress in the game means finally killing the world or setting it free, and that ambivalence sticks with me even now.— Cameron Kunzelman
4. Stardew Valley
For all the nostalgia-driven indie gaming experiences we’ve had over the past decade, the long-running and much-loved world of Harvest Moon had gone curiously neglected until more recently. Stardew Valley is easily the best of these virtual farming love-letters, making vast improvements on core mechanics while adding its own unique flavor. It’s faithful enough that devoted
Harvest Moon / Story of Seasons fans fell in love with it, but approachable enough that it introduced an entirely new group of gamers to the joys of a pixellated country life.— Janine Hawkins
For all the nostalgia-driven indie gaming experiences we’ve had over the past decade, the long-running and much-loved world of Harvest Moon had gone curiously neglected until more recently. Stardew Valley is easily the best of these virtual farming love-letters, making vast improvements on core mechanics while adding its own unique flavor. It’s faithful enough that devoted
Harvest Moon / Story of Seasons fans fell in love with it, but approachable enough that it introduced an entirely new group of gamers to the joys of a pixellated country life.— Janine Hawkins
3. Firewatch
Firewatch is a game, but it’s not useful to write about it as a game, though. Who cares what your fingers do while you’re playing this? Yes: it has graphics. The stuff that matters is what Henry and Delilah talk about on their radios. It’s what Henry reads throughout the few campsites and outposts he comes across. It’s what you feel as the story unfolds like a short story on your television screen, visiting the private grief of others who can struggle to communicate just as torturously as all of us in the real world can. And although this dual character study can feel a little slight, and has a few improbable notes that are struck seemingly just to enhance a sense of mystery, that central friendship between Henry and Delilah is powerful. It feels real, and important for both of them.— Garrett Martin
Firewatch is a game, but it’s not useful to write about it as a game, though. Who cares what your fingers do while you’re playing this? Yes: it has graphics. The stuff that matters is what Henry and Delilah talk about on their radios. It’s what Henry reads throughout the few campsites and outposts he comes across. It’s what you feel as the story unfolds like a short story on your television screen, visiting the private grief of others who can struggle to communicate just as torturously as all of us in the real world can. And although this dual character study can feel a little slight, and has a few improbable notes that are struck seemingly just to enhance a sense of mystery, that central friendship between Henry and Delilah is powerful. It feels real, and important for both of them.— Garrett Martin
2. DOOM
The player, a gun, and things to kill. That has always has been
DOOM , and id’s legacy has been rekindled with DOOM (2016). You may argue that a good sequel’s job is to iterate on past successes, to further develop mechanics, or to evolve a title to the next step in its life cycle. But DOOM (2016) isn’t a departure or a reimagining. It’s something much better, much more pure. DOOM (2016) is a homecoming. And boy, does it feel good to be home.— Patrick Lindsey
The player, a gun, and things to kill. That has always has been
DOOM , and id’s legacy has been rekindled with DOOM (2016). You may argue that a good sequel’s job is to iterate on past successes, to further develop mechanics, or to evolve a title to the next step in its life cycle. But DOOM (2016) isn’t a departure or a reimagining. It’s something much better, much more pure. DOOM (2016) is a homecoming. And boy, does it feel good to be home.— Patrick Lindsey
1. Overwatch
I feel like a hero when I play my favorite characters and I get choked up at the idea of helping my team. Inclusivity and positivity hide behind some intelligent, pared-down game choices and in doing so, Blizzard has spun an engaging fantasy around this idea that if we all just try, then that’s good enough. Maybe it doesn’t matter if I’m the best player, as long as I try to be better. In a world full of games where being the best is the only space to occupy, Overwatch at least tries to create a new and better future for the rest of us.— Nico Deyo
I feel like a hero when I play my favorite characters and I get choked up at the idea of helping my team. Inclusivity and positivity hide behind some intelligent, pared-down game choices and in doing so, Blizzard has spun an engaging fantasy around this idea that if we all just try, then that’s good enough. Maybe it doesn’t matter if I’m the best player, as long as I try to be better. In a world full of games where being the best is the only space to occupy, Overwatch at least tries to create a new and better future for the rest of us.— Nico Deyo
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